Tuesday, December 15, 2015

INTERIOR DESIGN PROJECTS SEMESTER 2: PROJECT 3: MEMORABILIA STORE FINAL REVIEW AND ENVIRONMENTAL PSYCHOLOGY FINAL

In the 3rd project for Interior Design Projects 1, we were tasked to design a memorabilia store promoting the music genre chosen, while incorporating the design style given. For mine, it was based on the music genre "Punk" and design style "Organism".

The store was designed based on the few keywords chosen from both Punk and Organism; rough, wild, dynamic, and fluid. Based on these keywords, the inspiration for the design came from the idea of a cave as Punk is seen as an underground movement (non-mainstream) and using the cave design enhances the vision of it as a music genre that isn't popular with the common media.

The shop was named The Black Sheep, as the idea behind the name was because Punk promoted individuality and being the black sheep means that the person is different from the others, aligned with the ideology of Punk. And a sheep was used to tie it back together with the organism theme of the project as well.

The product that was chosen to be sold (besides the music albums) is the jacket. As the jacket is a staple in Punk fashion, hence it is a major identifier for the Punk subgenre. Proposed also is the idea for individual customisation of the jacket based on the D.I.Y. aesthetics of the Punk style.

First board for IDP final about music and style
Second board for IDP final on the product details
Third board for IDP final on the programme flow of the store
Fourth board for IDP final on the orthographic drawings
Fifth board for IDP final with the perspectives
Sixth board for IDP final with
display unit detail and perspectives
Me with the boards during pin-up



Mock up of model
Mock up of model
Mock up of model



Final model
Final model
Final model
Final model

The final project for the Environmental Psychology subject was to produce a board supplementing the design of the memorabilia store based on the topics that we have learnt previously like the circulation, crowd distribution, wayfinding, perception and etc.

Environmental psychology board